Saturday, 26 May 2012

maya vs houdini!

I have been talking to some of the TD's at Framestore, and they said that they rarely use fluid systems in maya as they take a long while to cahce and compute. instead they recomended using Houdini by side affects.

houdini is a procedural node based program which is a lot more set up to deal with effects work and simulations. If you change one part of your simulation, you dont necessarily have to cache the whole fluid again!

It is a completely new piece of software so i will need to learn this from scratch, but it shouldnt be too bad as I am familiar with the concepts laid down in maya, i'm sure they are not a whole world different!

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