so our three characters have been defined, we have 2 wizzards and an old man:
The handsome wizard:
This guy is the tall, broad shouldered, muscly strong, jawed
The rig will need to reflect this, the joint chain will be evenly distributed with the joints closer to the inside of folds such as under the shoulders. this will accentuate the buldges of the muscles when he moves his arms
The crude wizard:
This guys is spindly and hunched, he might also be tall if he stands up straight but he is crooked. he has long limbs and a long tall head, so his jaw will be enlongated. he has long thin fingers too. the joints will sit in the moddle of the geometry to make him move like a skeleton
The old man:
Small and compact, this character is like a box. small limbs, big smile, no neck archeched back.
like a hamster on its hind leg. short steps. the lenght of the joint chain will need to reflect this.
I will begin rigging as soon as i get the drafts are in and the dimensions are decided
The handsome wizard:
This guy is the tall, broad shouldered, muscly strong, jawed
The rig will need to reflect this, the joint chain will be evenly distributed with the joints closer to the inside of folds such as under the shoulders. this will accentuate the buldges of the muscles when he moves his arms
The crude wizard:
This guys is spindly and hunched, he might also be tall if he stands up straight but he is crooked. he has long limbs and a long tall head, so his jaw will be enlongated. he has long thin fingers too. the joints will sit in the moddle of the geometry to make him move like a skeleton
The old man:
Small and compact, this character is like a box. small limbs, big smile, no neck archeched back.
like a hamster on its hind leg. short steps. the lenght of the joint chain will need to reflect this.
I will begin rigging as soon as i get the drafts are in and the dimensions are decided
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