give a description about how particles and fluids have different attributes that can benefit spells
I have been looking at different methods for creating spells in Maya. It seems like there are two viable options for the kind of things i want to achieve. I really liked the style of the spells in harry potter that i included in the last post, however i'd like to push them more.
In harry potter, the spells are quite subtle as they need to intergrate well wth live action in the real world setting. as our film will be set in a 3D environment, with a more cartoon like style, I think bigger, more exaggerated spells are more what I would like to achieve.
I have found the following videos that have given me a hell of a lot of inspiration and scope into what is possible in 3D. Particles and Fluids seem to be the way to go, but I'm not completely sure which yet.. I will need to experiment and see which methods product the best effects, literally!
I have been looking at different methods for creating spells in Maya. It seems like there are two viable options for the kind of things i want to achieve. I really liked the style of the spells in harry potter that i included in the last post, however i'd like to push them more.
In harry potter, the spells are quite subtle as they need to intergrate well wth live action in the real world setting. as our film will be set in a 3D environment, with a more cartoon like style, I think bigger, more exaggerated spells are more what I would like to achieve.
I have found the following videos that have given me a hell of a lot of inspiration and scope into what is possible in 3D. Particles and Fluids seem to be the way to go, but I'm not completely sure which yet.. I will need to experiment and see which methods product the best effects, literally!
No comments:
Post a Comment