Saturday 26 May 2012

fluids in houdini

So after doing some fluids in maya, i have gone into houdini to work. i is actually so much different though. instead of some gui forms that you adjust attributes on, you have node trees in which each attribute is its own node more or less.

I have looked at tutorials on line but its still hard to get my head around what i'm supposed to be doing!

I have had a play though with the different elements and come up with the following test.

I have also taken some geometry from maya into houdini and used a geometry cache to preserve the animation on it. I will use this for practivcing the spells in houdini! I shall update on how this goes!

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