I have been doing some experimenting in Maya and I have found that fluids are definitely the way to go with the spells I am going to be making.
Particles are very useful for some things, but simply cannot be used for everything. I have some experience with emitters of that kind, however fluids are completely new to me.
A fluid in maya is generated by creating a container that is full of contingent parts called voxels, each voxel is sort of like a coordinate system that plots many dimensions of movement, pressure, mass thickness, temperature... many many things.
For this reason they are very computationally heavy, and require a lot of technical training in order to understand how to utilize them properly.
I will be immersing myself in Maya over the next couple of weeks to try and understand the many aspects of how to control these elements
Particles are very useful for some things, but simply cannot be used for everything. I have some experience with emitters of that kind, however fluids are completely new to me.
A fluid in maya is generated by creating a container that is full of contingent parts called voxels, each voxel is sort of like a coordinate system that plots many dimensions of movement, pressure, mass thickness, temperature... many many things.
For this reason they are very computationally heavy, and require a lot of technical training in order to understand how to utilize them properly.
I will be immersing myself in Maya over the next couple of weeks to try and understand the many aspects of how to control these elements
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