Saturday, 26 May 2012

going with fluids!

I have been doing some experimenting in Maya and I have found that fluids are definitely the way to go with the spells I am going to be making.

Particles are very useful for some things, but simply cannot be used for everything. I have some experience with emitters of that kind, however fluids are completely new to me.

A fluid in maya is generated by creating a container that is full of contingent parts called voxels, each voxel is sort of like a coordinate system that plots many dimensions of movement, pressure, mass thickness, temperature... many many things.

For this reason they are very computationally heavy, and require a lot of technical training in order to understand how to utilize them properly.

I will be immersing myself in Maya over the next couple of weeks to try and understand the many aspects of how to control these elements

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