So for this group project, instead of us all doing a bit of everthing, it preserve continuity, we will each be taking on specific roles in the group. My roles are to be the character rigger, and the effects TD. The responsibilities of these roles are as follows:
Rigger:
I will be in charge of giving the characters a control system and and skeleton, and set them up for the animators to use in our film. This involves first taking a model, and laying out a skeleton like joint system around each joint. These are then set up with a moveable set of pivots with specific attributes called an IK system. As this IK system is a little hard to get a hold of, you can then set up a control system on top of this to make a user friendly GUI for an animator who does not have a technical understanding of character rigging to use.
Effects TD
TD covers a wide range of jobs, and my other ole on this project is mainly concerned with effects and simulations. There will be a lot of spells flying about and complex prop animation to do, so I will be using a wide variety of tools such as partical networks, rigid bodies simulations and partical/voxel fluid containers. This also involves a lot of rendering and lighting knowledge, so I will also be setting these elements up. Often spells will also need to be physically animated with keyframes and animation paths so, as well as props need to be modeled in a particular way, or stand in props may need to be made for other reasons.
So a lot to do, but I'm very excited about this project!
Rigger:
I will be in charge of giving the characters a control system and and skeleton, and set them up for the animators to use in our film. This involves first taking a model, and laying out a skeleton like joint system around each joint. These are then set up with a moveable set of pivots with specific attributes called an IK system. As this IK system is a little hard to get a hold of, you can then set up a control system on top of this to make a user friendly GUI for an animator who does not have a technical understanding of character rigging to use.
Effects TD
TD covers a wide range of jobs, and my other ole on this project is mainly concerned with effects and simulations. There will be a lot of spells flying about and complex prop animation to do, so I will be using a wide variety of tools such as partical networks, rigid bodies simulations and partical/voxel fluid containers. This also involves a lot of rendering and lighting knowledge, so I will also be setting these elements up. Often spells will also need to be physically animated with keyframes and animation paths so, as well as props need to be modeled in a particular way, or stand in props may need to be made for other reasons.
So a lot to do, but I'm very excited about this project!
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